Susanna Pollack is president of Games for Change, the leading global advocate for the power of games and virtual realities as drivers of social impact. She produces the annual Games for Change Festival, the largest gaming event in New York, dubbed by national media as “the Sundance of video games.” This year she is launching VR for Change Summit as part of the Festival.
Susanna works closely with organizations that are actively pursuing digital games to further their public or CSR mission. For clients—including American Express Foundation, United Nations, Women’s Sports Foundation, Autodesk, Carnegie Foundation, Ad Council, Smithsonian Museum, and McKinsey Social—she has initiated dozens of programs to advance the “games for good” sector. With a commitment to learning and education, Susanna also developed the G4C Student Challenge with the NYC Department of Education. The NYC pilot attracted world-class partners including The New York Times, the NYC Mayor’s Office, the ACLU, X Prize, and Unity Technologies to bring a games design challenge to middle- and high-school students across the city. The program is now scaling nationally. Also at G4C, Susanna launched the Games for Learning Summit with collaboration from the US Department of Education and the Entertainment Software Association.